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Version: 2.0.0

Worlds

The player must die in ANY of the matched worlds.

conditions:
worlds:
nodes:
- "world"
- "!peaceful_world"
- "arena_*"

nodes

  • ! can be used at the start to require the player to NOT be in that world
  • * can be used anywhere to indicate a wildcard. for example: arena_* would match arena_overworld but not lobby_overworld