Exp
Determines what should happen to the player’s EXP level on death.
effects:
exp:
mode: "SIMPLE"
how: "DROP"
min: 10.0
max: 10.0 # Always drop 10 levels
mode
mode: "PERCENTAGE"
SIMPLE: Lose a random amount of levels betweenminandmaxPERCENTAGE: Lose a random percentage of player’s level betweenminandmaxALL: Lose all exp levels.
how:
how: "DROP"
DELETE: Makes the player lose the levels with no way to recover themDROP: Spawns an EXP orb containing the levels at the players death position
min
min: 10.0
the minimum bounds for the operation
max
max: 10.0
the max bounds for the operation